How Exclusive Are You?
In real life, you don’t connect with everyone—whether it’s for dating, friendship, or collaboration. The way you choose who to interact with is often subjective. On fnfwall, this process becomes more objective through two metrics: ICAR (Inner Circle Acceptance Ratio) and OCAR (Outer Circle Acceptance Ratio). These metrics let others gauge how exclusive you are and whether they stand a chance to connect with you.
Outer Circle Acceptance Ratio (OCAR) – The First Barrier
Imagine 1,000 people ask to exchange walls with you to view some of your selected stories, but you only accept 100 of those requests.
OCAR = Total walls exchanged with selected stories/Total unique outer circle requests received
In this case, your OCAR would be 100/1,000 = 10%.
This means you only engage with 10% of the people who try to connect with you, highlighting how exclusive you are.
Note: Influencers or streamers often keep their walls public so their followers can see their stories. For them, OCAR and even ICAR is 100%, and it shouldn’t be used to judge their exclusivity.
Inner Circle Acceptance Ratio (ICAR) – The Real Measure
Now, out of those 100 people you’ve exchanged walls with, you may only feel comfortable revealing your complete wall to 60 of them. On top of that, let’s say you receive 1,000 direct requests to join your Inner Circle, totaling 1,100 requests. You decide to add 60 people from the walls you’ve exchanged and 10 from the independent requests to your circle, totaling 70.
ICAR = Total people with full wall access/Total requests to join your circle
Here, your ICAR would be 70/1,100 = 6.3%.
This shows that you allow fewer than 7% of people to really get to know you, emphasizing how exclusive your connections are. In short, the lower your percentage, the more selective and exclusive you are.
Conclusion
Your OCAR and ICAR metrics are displayed publicly on your wall. Use them to showcase your level of exclusivity across all your online connections—whether it’s for dating, matrimony, professional networking, or social interactions.